Streets of Rage 2 Streets of Rage 2 Box Art

1992 video game

1992 video game

Streets of Rage 2
Streets of Rage 2.jpg

North American box art

Programmer(due south) Sega
Ancient[four]
MNM Software[4]
Shout! Designworks[4]
H.I.C.[four]
Publisher(southward) Sega
Designer(s) Cadmix (main planner)
Kataru Uchimura (system)
Ayano Koshiro (planner)
Mikito Ichikawa (planner)
Programmer(south) Akitoshi Kawano
Artist(due south) Ayano Koshiro
Composer(s) Yuzo Koshiro
Motohiro Kawashima
Series Streets of Rage
Platform(due south) Mega Bulldoze/Genesis, Arcade, Game Gear, Master Organization, 3DS
Release Mega Bulldoze/Genesis
  • NA: December 20, 1992
  • JP: Jan 14, 1993
  • European union: Jan 1993
Game Gear
  • NA/European union: August 1993[1] [2]
Primary Organisation
  • EU: Dec 1993[3]
3DS
  • JP: April 29, 2015
  • NA/European union: July 23, 2015
Genre(s) Beat 'em up
Mode(s) Single-actor, two-player

Streets of Rage ii ,[a] known in Nihon as Bare Knuckle Ii ,[b] is a 1992 side-scrolling beat 'em up video game published by Sega for the Mega Drive/Genesis. A sequel to Streets of Rage (1991), the characters Axel Rock and Bonfire Fielding return while the game besides introduces two new characters: Max "Thunder" Hatchet and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the first game.

Streets of Rage ii was developed by an ad hoc squad of several companies: Sega, Ancient, Shout! Designworks, MNM Software and H.I.C.[4] Ancient's Ayano Koshiro was the lead graphic designer and one of the game design planners, while her brother Yuzo Koshiro composed the music. The game was programmed by the aforementioned team as the original.

Upon release, Streets of Rage 2 received disquisitional acclamation and topped sales charts for months. The game is usually regarded as the all-time entry in the series, the all-time trounce 'em upwards game for the Sega Genesis, and i of the greatest video games of all fourth dimension.

Gameplay [edit]

Genesis version screenshot.

Like the previous game, Streets of Rage 2 is a side-scrolling beat-em-upwards in which one or 2 players fight confronting waves of enemies while picking up weapons and items along the way. Along with returning characters Axel Stone and Blaze Fielding, the game introduces two new characters; Max Thunder, a slow-moving but powerful wrestler, and Eddie "Skate" Hunter (known as Sammy Hunter in the Japanese release),[v] the brother of previous game's Adam Hunter who can move around quickly with his rollerblades. In add-on to standard attacks, which have been expanded from the previous game, each character can perform a unique Blitz Attack by double tapping a direction before attacking. Replacing the police car set on from the previous game, each graphic symbol tin can perform Special Attacks which can deal extra damage or attack enemies from all directions at the price of the player'south wellness. Along with the main entrada, two players can as well fight against each other in the game'due south Duel mode.[6]

Plot [edit]

One twelvemonth has passed since the events of Streets of Rage. To gloat the defeat of the mysterious Mr. 10 and his criminal arrangement, The Syndicate, the trio of Adam Hunter, Axel Stone and Bonfire Fielding had met at their favorite nightspot in the city, reminiscing about both their vigilante crusade and triumphant victory from within the previous yr. Axel and Blaze had moved out of the urban center after the adventure, with Axel working as a role-fourth dimension bodyguard and Bonfire pedagogy dance classes. Adam has since rejoined the police force strength and lives in a pocket-size business firm with his younger blood brother, Eddie "Skate" Hunter.

The next afternoon, Bonfire had received an unexpected notwithstanding emergency phone call from Skate, who had informed her that upon arriving at home from school, Skate was shocked to find his house in ruin and his older brother missing. Fastened to the front end door was a picture of Adam chained to a wall at the feet of Mr. Ten. The criminals began to retake the streets once more, as beatings and annexation took place regularly and in broad daylight; chaos reigned in the city, far worse than before. Realizing that Mr. X and The Syndicate take returned for revenge against them and the city, Blaze wastes no time in informing Axel about the unexpected state of affairs, with Axel himself personally vowing to assistance Bonfire out in defeating Mr. 10 and rescuing Adam. From inside the preparation of their upcoming second battle against Mr. X and The Syndicate, Blaze and Axel are presently joined by Skate, who wishes to assist out in rescuing and saving his older blood brother Adam and Axel'south friend, a professional wrestler named Max Thunder who likewise seeks to assistance aid Axel and Blaze out also in rescuing and saving their kidnapped friend.

The quartet presently embarks on a rescue mission, which will accept them from the city all the manner to Mr. Ten's hideout on a desolate island, where they will eventually confront Mr. X and his bodyguard Shiva. Unlike the other two games in the series, Streets of Rage 2 has only 1 ending, where Mr. X is defeated and Adam is rescued, after which the heroes leave in a helicopter.

Evolution [edit]

Pattern and programming [edit]

Ancient's Ayano Koshiro served as the atomic number 82 graphic designer and one of the planners on the game design squad. She designed the graphics, characters, and combat mechanics. Her brother Yuzo Koshiro, the atomic number 82 music composer, also provided some input on the combat. The brother-sis team took inspiration from Capcom's Street Fighter II, an arcade cabinet of which they had installed at the Ancient office. The striking arcade video game influenced the gainsay arrangement of Streets of Rage ii.[vii]

Streets of Rage ii was coded by the same programming team that did the original game. To make information technology possible to add more features and boosted retention enshroud, the programmers improved the Mega Drive cartridge specifications.[8]

Soundtrack [edit]

The soundtrack for Streets of Rage two was composed by Yuzo Koshiro, along with three contributions from Motohiro Kawashima. It was composed using then outdated NEC PC-8801 hardware alongside Koshiro's own audio programming language. According to Koshiro: "For Bare Knuckle I used the PC88 and an original programming language I developed myself. The original was called MML, Music Macro Language. Information technology's based on NEC's Bones program, only I modified information technology heavily. It was more a Bones-style language at commencement, only I modified it to be something more like Associates. I called it Music Love'. I used it for all the Blank Knuckle Games."[ix]

The soundtrack was influenced by electronic dance music, specifically house, techno, hardcore techno,[x] and breakbeat.[xi] The soundtrack for Streets of Rage 2 is considered "revolutionary" and ahead of its time,[12] [thirteen] for its "alloy of swaggering house synths," "muddy" electro-funk and "trancey electronic textures that would feel as comfortable in a nightclub as a video game."[12]

Release [edit]

In Japan and Europe, Streets of Rage two 's title uses Roman numerals (Bare Knuckle 2 in Japan and Streets of Rage II in Europe) instead of the Arabic numerals used in N America (Streets of Rage 2). In the North American version, Bonfire's flight kick sprite was slightly edited to be less risqué. The Japanese version likewise shows Mr. 10 smoking a cigar, which was edited out of the EU and U.Southward. versions. The Japanese version gives Skate's outset proper noun as Sammy, simply in the European and North American versions, his name is Eddie. The European version gives Max'due south second name as Hatchett; the N American and Japanese versions requite it as Thunder.

Streets of Rage 2 supports the Sega Activator peripheral, which was starting time shown at the January 1993 Consumer Electronics Bear witness (CES), where it was demonstrated with Streets of Rage 2.[xiv]

Ports [edit]

The Master Arrangement and Game Gear 8-bit versions of Streets of Rage two are quite different from the Mega Drive original, and to each other, like to the Master Organisation/Game Gear version of Sonic the Hedgehog. In addition to having dissimilar levels and the inferior graphics, Max Thunder is omitted from both. The Game Gear version does not show enemy names.

An arcade version of Streets of Rage 2 was released onto Sega's Mega Bulldoze based Mega-Play hardware. It uses a regular credit organisation. In this version, all 1-ups accept been replaced past money bags, there is no in-game timer and the difficulty levels are one step above the Mega Drive version. Scoring is kept by number of KOs, instead of impairment inflicted.

Streets of Rage two was collected in the Sega Smash Pack for Sega's final abode console the Dreamcast. There is likewise a port of the game as well as the offset and third games on the Japanese version of Sonic Gems Collection for the PlayStation two and GameCube. The ports on Sonic Gems Collection are Genesis perfect and are the Japanese versions of the games (they are also available on GameTap). The game appears in Sonic'due south Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game appears in Sega Genesis Classics for Xbox One and PlayStation 4.

The game was released for Japan's Virtual Console on May 15, 2007, and then released on N America's on May 21, 2007 and on Europe'due south on June i, 2007. The original game was released for the iPhone and iPod Touch in Apr 2011. Streets of Rage two was released on the PlayStation Network June 28, 2011 for the PlayStation 3. It was published on Valve's Steam platform on 26 January 2011, both as stand-alone buy and part of the SEGA Genesis / Mega Drive Classics Pack 4. On August 29, 2007, Streets of Rage ii was released on Xbox Alive Arcade for the Microsoft Xbox 360 console, featuring filtered graphics and online co-operative play. It was afterwards removed from the service in June 2012 and replaced with the Streets of Rage Drove, which includes all three games of the series.[15] The game was released in the Nintendo Switch Online + Expansion Pack service on October 25, 2021.[16]

3D Streets of Rage 2 was adult by M2 as function of the 3D Classics series for the Nintendo 3DS. It was released on April 29, 2015 in Japan[17] and July 23, 2015 in North America, Europe and Australia.[18] [19] In addition to being redesigned with the stereoscopic 3D furnishings of the 3DS, it features two new gameplay modes in Rage Relay and Casual Mode. Rage Relay allows the histrion to play through the game using all four characters in whatsoever called order, and will switch to the adjacent in line each fourth dimension they die. Casual Mode allows players to instantly defeat enemies, including bosses, by knocking them to the footing or using combos.[20]

Reception [edit]

Sales [edit]

Upon release in North America, it was one of the top v best-selling Genesis games in December 1992,[42] and among the top five best-selling Genesis games at Babbage'southward for several months through March 1993.[43] [44] [45] In Nippon, it was the top-selling Mega Drive game in Jan 1993,[42] and eleventh on the all-formats nautical chart in its debut week.[46]

In Europe, information technology was the third best-selling video game betwixt 1992 and early 1993, below Super Mario Kart and Sonic the Hedgehog 2.[47] In the United Kingdom, Streets of Rage 2 debuted as the number-ane best-seller on the all-formats console game chart equally well equally the Mega Drive nautical chart in Jan 1993.[48] On subsequent UK sales charts, it was the number-two console game (below Super Mario Kart) and number-one Mega Drive game in February,[49] number-2 on the all-formats chart in March,[50] and amongst the pinnacle five console games and summit 3 Mega Bulldoze games in Apr 1993.[51]

The Xbox Live Arcade digital version of Streets of Rage 2 sold 184,555 units on the Xbox 360 console, as of 2011[update].[52] Equally of August 2020[update], Gamstat estimates that the game has 570,000 players on Xbox 360,[53] and one.v meg players on PlayStation iii.[54] The free-to-play Android version Streets of Rage two Classic has received more than than 1 one thousand thousand mobile game downloads, as of 2019[update].[55]

Reviews [edit]

Upon release, Streets of Rage two received wide critical acclaim, with scores higher up 90% from most video game magazines at the time. In the United States, GamePro gave it a perfect score, stating that "against the Final Fights and Super Double Dragons of the globe, Streets of Rage two more than fends for itself" and concluded information technology to be the "side-scrolling street fighter to beat out."[26] GameFan 'south four reviewers gave it scores of 97, 95, 97 and 97. They described information technology as "the best fighting game" and "best side scroll fighter" they "ever played," praising the gameplay, graphics, sound effects, and Yuzo Koshiro music, concluding it to be "the best fighting sequel of '92."[25] Mega Play reviewers gave it scores of 84 and 80, with the former describing information technology as "definitely ane of the best games in this genre for the Genesis" while the latter criticized the special moves for giving "too much strength" and making "the game too easy" simply concluded information technology to be "a solid two role player game".[34] [56] In Nippon, Famitsu gave it a score of 26 out of forty.[24]

In the United kingdom, Figurer and Video Games gave information technology a highly positive review, with 1 reviewer Steve Keen stating it "is without doubt the finest scrolling arcade shell 'em upward on any format" and that it is like taking Street Fighter II and "dumping the characters into a horizontally-shifting arcade extravaganza and that's basically the effect you get with this game."[23] Sega Strength reviewers gave it scores of 95, 93, and 92, with one reviewer describing it as the "first 16 Meg" (two MB) "cartridge to grace the Md," mayhap "the best MD game to appointment and definitely the best beat 'em up on any console," and "the best thing to happen to Dr. owners since the ascent of a certain blue hedgehog," while some other described information technology as "an crawly game" and another stated that it "deserves a place in any gamer's collection"; they ended that it "Wipes the floor with Street Fighter 2."[36]

Hateful Machines gave it a positive review, describing information technology equally "the ultimate cartridge trounce 'em' up on the Megadrive," praising the graphics every bit "superb, with huge sprites and great animation" and "loads of enemies attacking at in one case," the sound and presentation every bit "of an equally high standard," and the gameplay as "superb, especially in two-player squad mode."[33] [56] Mean Machines Sega gave it a positive review, with one reviewer describing it equally "a truly arcade quality beat 'em upwards" that "beats the spots off any Neo Geo beat 'em up" and as "merely the best beat 'em up you can become for a panel" while another reviewer recommended that, "if you don't like shell 'em ups, buy it anyway, considering this game will catechumen you lot"; they conclude it to be "the greatest sequel we've seen for ages" and as "certainly the best scrolling beat 'em upwardly e'er to hit a habitation console!"[31] British boob tube show Bad Influence! had a console of teenagers review the game, with the boys scoring it iv out of v stars while the girls scored it a total 5 stars.[32]

Awards [edit]

Upon release, Streets of Rage 2 received the Mega Game award from Mean Machines Sega,[31] and the Sega Strength Nail award from Sega Forcefulness.[36] The GameFan Golden Megawards gave information technology the awards for Best Game, Best Action Fighting Game, and Best Game Music.[39] The Mega Reader Awards voted it the Best Beat-'Em-Up of 1992.[40]

Electronic Gaming Monthly gave information technology the accolade for "Hottest Video Game Babe (Blaze)" in 1993.[41]

Retrospective [edit]

Streets of Rage ii has been considered by many to be ane of the best games ever made. In 2004, readers of Retro Gamer mag voted Streets of Rage two as the 64th best retro game of all fourth dimension,[77] and the staff later included in their top 10 lists of Mega Drive, Game Gear, and Nomad games.[78] [79] [lxxx] It has also been listed as ane of the best games ever made by publications such as Stuff,[81] [82] and as one of the greatest retro games by sites such as NowGamer[83] and BuzzFeed.[84]

Music [edit]

The game'due south soundtrack likewise received a positive reception for its techno-based chiptune tracks which impressed many gamers and critics at the fourth dimension, especially due to the audio limitations of the Mega Bulldoze/Genesis console. In 1993, Electronic Games listed the first two Streets of Rage games as having some of the best video game music soundtracks they "ever heard" and described Yuzo Koshiro as "just about universally acknowledged every bit the near gifted composer currently working in the video game field."[85] Notably, the boss theme is considered one of the all-time boss themes in the 16-chip era and of all time. The reception for the soundtrack was so high that the game's music composer, Yuzo Koshiro, was invited to nightclubs to DJ the tracks.

Notes [edit]

  1. ^ Written in PAL regions equally Streets of Rage 2
  2. ^ Fully titled Bea Nakkuru Tsū: Shitō e no Rekuiemu ( ベア・ナックルII 死闘への鎮魂歌 レクイエム , lit. "Blank Knuckle II: The Requiem of the Deadly Boxing").

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External links [edit]

  • Streets of Rage 2 at MobyGames
  • The Genesis version of Streets of Rage two tin exist played for complimentary in the browser at the Internet Archive

buttsoutte1975.blogspot.com

Source: https://en.wikipedia.org/wiki/Streets_of_Rage_2

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